Nzera
Fantasy 3D Zelda-Souls-like with co-op and randomizer support.
Software Engineer & Game Developer
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Software Engineer & Game Developer
Experienced full-stack developer seeking my next challenge. I bring experience with several major high-level programming and scripting languages, with a deep focus on multiplayer 3D game development. Four years of commercial game development experience using Unreal Engine and Unity.
I am a motivated team player who thrives on creating shared experiences. Strong academic background: first-class degree in Computer Games Development from Norwich University of the Arts.
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Fantasy 3D Zelda-Souls-like with co-op and randomizer support.
Dice-driven roguelike RPG with online co-op.
Asymmetric horror Sci-Fi FPS.
Runtime DOOM 1 & 2 WAD parser for Unreal.
Custom JS Canvas game engine.
Multiplayer game with client-side prediction.
A fantasy 3D Zelda-Souls-like built for co-op play. Players adventure together through a hand-crafted world with deliberate, stamina-based combat and exploration.
Randomizer support reshuffles items, enemies, and progression so every run plays out differently — designed to maximise replayability for repeat playthroughs with friends.
Welcome to The Six, a magical world where dice define your identity. You're an adventurer trapped in a timeloop at the mercy of a chaotic, impish DM — a turn-based, dice-driven roguelike RPG with up to 4-player online co-op. (In Early Access on Steam.)
An asymmetric horror Sci-Fi FPS. Two sides with completely different abilities and objectives face off, with a heavy focus on player-role balancing.
An Unreal Engine plugin that parses and reconstructs DOOM 1 & 2 WAD files at runtime, exposing Blueprint nodes for dynamic map generation from classic level data.
A custom JavaScript Canvas-based game engine built from scratch, then used to rapidly prototype and ship games within a one-month sprint as part of my course.
A standalone multiplayer battleground game featuring robust network synchronization and client-side prediction to ensure low-latency gameplay.
References available upon request. Feel free to reach out!